They work perfectly fine alongside Avatars 3.0. To learn about making these new avatars, you can check out our documentation, or our walkthrough series on our forum.įYI: We’re not removing or changing your current avatars. Find these instructions in the changelog. If you’ve already got an Avatars 3.0 project you’ve been working with, you’ll need to follow some instructions to properly upgrade your project without losing data. We don’t support upgrading a SDK2 project to SDK3, and you will run into problems if you try to do so! If you’re getting started with Avatars 3.0, create a new project. You can use both of these SDK3 packages in the same project, but we don’t recommend doing so. Make sure you download the correct one! For Avatars 3.0, you’ll need the Avatar version. There is now a separate SDK3 for Worlds and for Avatars. With the release of Avatars 3.0, we have also split the VRChat SDK3 package. To create AV3 avatars, you just need to grab our newest SDK - available on our site, as always. There’s also a portal in the VRChat Home you can use, off to the right past the mirror. You can try out a handful of avatars our testers created by joining our Avatars 3.0 Beta Hub. Pretty easily! VRChat 2020.3.2 has just released, and with it comes the release of Avatars 3.0 and the Action Menu. Gestures enables or disables the Gesture Toggle - now available for all controller types, including Desktop mode! How do I try out Avatars 3.0 and the Action Menu? Having these on quick access makes using them a lot easier to do! They’re still available in the Quick Menu. Their emotes are automatically mapped to the Expression Menu.Įmojis are where you access VRChat emojis to fire off. Legacy AV2 avatars have access to the Action Menu. This is where you’ll access widgets like Buttons, Toggles, Puppet Menus, Submenus, and more. You can also access a few other sections in the Action Menu.Įxpressions is the section you get to customize with Avatars 3.0. Enable/Disable the Debug menu - Pops up a window monitoring all parameters and layers on your AV3 avatar.Enable/Disable AFK - This doesn’t turn AFK on or off, but enables or disables it from working when you take your headset off (or press End on Desktop).If disabled, you must select your choice using your Trigger. Adjust the Action Menu’s size, opacity, and positioning. The Config section has a bunch of settings to play around with. When it is disabled, you have to pull your Trigger button to confirm your choice.Īs an aside, if you’re having problems with your bindings while using SteamVR, you may need to reset to the default bindings for VRChat. You can enable or disable Flick Select in the Config section of the Action Menu. You don’t need to pull the trigger to select. In Desktop mode, press R.īy default, use your joysticks to move the cursor. If you don’t have a joystick, hold down your Quick Menu button on either controller for a moment. To use the Action Menu, press down or “click in” the joystick on either controller. Have custom configurations for controls, size, positioning, and opacity to suit your personal preferences.Enable more creativity and expression via avatars.Let creators build their own UI for their avatars using the SDK.Be simple to understand, but allow a lot of depth.Allow combinations of actions that weren’t possible before, especially while using two hands.Permit access to a great many more animations and features in an avatar.Provide people with more information about the avatar they’re wearing, instead of trying out things to discover its capabilities.Allow physical “puppeteering” of avatar functionality.Work in both one-handed or two-handed modes.Allow development of muscle memory for fast, fluid expression.
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